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readCards(InputStream, InputStream, InputStream) - Static method in class com.mygdx.game.Logic.DataProvider
 
readCourses(InputStream) - Static method in class com.mygdx.game.Logic.DataProvider
 
removePlayer(Player) - Method in class com.mygdx.game.UI.Components.BoardGroup
 
render(float) - Method in class com.mygdx.game.UI.Screens.GameScreen
 
render(float) - Method in class com.mygdx.game.UI.Screens.GameSetupScreen
 
render(float) - Method in class com.mygdx.game.UI.Screens.LoadGameScreen
 
render(float) - Method in class com.mygdx.game.UI.Screens.MainMenuScreen
 
render(float) - Method in class com.mygdx.game.UI.Screens.PlayerCreateScreen
 
resize(int, int) - Method in class com.mygdx.game.UI.Screens.GameScreen
 
resize(int, int) - Method in class com.mygdx.game.UI.Screens.GameSetupScreen
 
resize(int, int) - Method in class com.mygdx.game.UI.Screens.LoadGameScreen
 
resize(int, int) - Method in class com.mygdx.game.UI.Screens.MainMenuScreen
 
resize(int, int) - Method in class com.mygdx.game.UI.Screens.PlayerCreateScreen
 
resume() - Method in class com.mygdx.game.UI.Screens.GameScreen
 
resume() - Method in class com.mygdx.game.UI.Screens.GameSetupScreen
 
resume() - Method in class com.mygdx.game.UI.Screens.LoadGameScreen
 
resume() - Method in class com.mygdx.game.UI.Screens.MainMenuScreen
 
resume() - Method in class com.mygdx.game.UI.Screens.PlayerCreateScreen
 
roll() - Static method in class com.mygdx.game.Logic.Dice
 
rollAnimation(int) - Method in class com.mygdx.game.UI.Components.DiceActor
 
rotationChanged() - Method in class com.mygdx.game.UI.Components.PawnActor
 
rotationChanged() - Method in class com.mygdx.game.UI.Components.SquareActor
 
runAction(GameInstance) - Method in class com.mygdx.game.Logic.Squares.CardSquare
To be run when the Player lands on this square
runAction(GameInstance) - Method in class com.mygdx.game.Logic.Squares.CourseSquare
To be run when the Player lands on this square
runAction(GameInstance) - Method in class com.mygdx.game.Logic.Squares.MoneySquare
To be run when the Player lands on this square
runAction(GameInstance) - Method in class com.mygdx.game.Logic.Squares.Square
To be run when the Player lands on this square
runAction(GameInstance) - Method in class com.mygdx.game.Logic.Squares.TurnSquare
To be run when the Player lands on this square
runAction(Player) - Method in class com.mygdx.game.Logic.Cards.Card
To be called after the user has been shown the card.
runAction(Player) - Method in class com.mygdx.game.Logic.Cards.JailCard
To be called after the user has been shown the card.
runAction(Player) - Method in class com.mygdx.game.Logic.Cards.MoneyCard
To be called after the user has been shown the card.
runAction(Player) - Method in class com.mygdx.game.Logic.Cards.MoveCard
To be called after the user has been shown the card.
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