Index
All Classes|All Packages
R
- readCards(InputStream, InputStream, InputStream) - Static method in class com.mygdx.game.Logic.DataProvider
- readCourses(InputStream) - Static method in class com.mygdx.game.Logic.DataProvider
- removePlayer(Player) - Method in class com.mygdx.game.UI.Components.BoardGroup
- render(float) - Method in class com.mygdx.game.UI.Screens.GameScreen
- render(float) - Method in class com.mygdx.game.UI.Screens.GameSetupScreen
- render(float) - Method in class com.mygdx.game.UI.Screens.LoadGameScreen
- render(float) - Method in class com.mygdx.game.UI.Screens.MainMenuScreen
- render(float) - Method in class com.mygdx.game.UI.Screens.PlayerCreateScreen
- resize(int, int) - Method in class com.mygdx.game.UI.Screens.GameScreen
- resize(int, int) - Method in class com.mygdx.game.UI.Screens.GameSetupScreen
- resize(int, int) - Method in class com.mygdx.game.UI.Screens.LoadGameScreen
- resize(int, int) - Method in class com.mygdx.game.UI.Screens.MainMenuScreen
- resize(int, int) - Method in class com.mygdx.game.UI.Screens.PlayerCreateScreen
- resume() - Method in class com.mygdx.game.UI.Screens.GameScreen
- resume() - Method in class com.mygdx.game.UI.Screens.GameSetupScreen
- resume() - Method in class com.mygdx.game.UI.Screens.LoadGameScreen
- resume() - Method in class com.mygdx.game.UI.Screens.MainMenuScreen
- resume() - Method in class com.mygdx.game.UI.Screens.PlayerCreateScreen
- roll() - Static method in class com.mygdx.game.Logic.Dice
- rollAnimation(int) - Method in class com.mygdx.game.UI.Components.DiceActor
- rotationChanged() - Method in class com.mygdx.game.UI.Components.PawnActor
- rotationChanged() - Method in class com.mygdx.game.UI.Components.SquareActor
- runAction(GameInstance) - Method in class com.mygdx.game.Logic.Squares.CardSquare
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To be run when the
Player
lands on this square - runAction(GameInstance) - Method in class com.mygdx.game.Logic.Squares.CourseSquare
-
To be run when the
Player
lands on this square - runAction(GameInstance) - Method in class com.mygdx.game.Logic.Squares.MoneySquare
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To be run when the
Player
lands on this square - runAction(GameInstance) - Method in class com.mygdx.game.Logic.Squares.Square
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To be run when the
Player
lands on this square - runAction(GameInstance) - Method in class com.mygdx.game.Logic.Squares.TurnSquare
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To be run when the
Player
lands on this square - runAction(Player) - Method in class com.mygdx.game.Logic.Cards.Card
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To be called after the user has been shown the card.
- runAction(Player) - Method in class com.mygdx.game.Logic.Cards.JailCard
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To be called after the user has been shown the card.
- runAction(Player) - Method in class com.mygdx.game.Logic.Cards.MoneyCard
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To be called after the user has been shown the card.
- runAction(Player) - Method in class com.mygdx.game.Logic.Cards.MoveCard
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To be called after the user has been shown the card.
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