Index
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P
- pause() - Method in class com.mygdx.game.UI.Screens.GameScreen
- pause() - Method in class com.mygdx.game.UI.Screens.GameSetupScreen
- pause() - Method in class com.mygdx.game.UI.Screens.LoadGameScreen
- pause() - Method in class com.mygdx.game.UI.Screens.MainMenuScreen
- pause() - Method in class com.mygdx.game.UI.Screens.PlayerCreateScreen
- PauseWindow - Class in com.mygdx.game.UI.Windows
- PauseWindow(String, Skin, Foititopoli) - Constructor for class com.mygdx.game.UI.Windows.PauseWindow
- Pawn - Class in com.mygdx.game.Logic
- Pawn(String) - Constructor for class com.mygdx.game.Logic.Pawn
- PawnActor - Class in com.mygdx.game.UI.Components
- PawnActor(Pawn) - Constructor for class com.mygdx.game.UI.Components.PawnActor
- pawnPositionUpdated(Pawn) - Method in interface com.mygdx.game.Logic.GameInstance.GameInstanceListener
-
This pawn has moved in the board
- Player - Class in com.mygdx.game.Logic
-
Represents the Player
- Player(String, Pawn, float) - Constructor for class com.mygdx.game.Logic.Player
- PlayerCreateScreen - Class in com.mygdx.game.UI.Screens
- PlayerCreateScreen(Foititopoli, ArrayList<Pawn>, float) - Constructor for class com.mygdx.game.UI.Screens.PlayerCreateScreen
- playerDrewCard(Card) - Method in interface com.mygdx.game.Logic.GameInstance.GameInstanceListener
-
A card has been activated by the player
- playerLost(Player) - Method in interface com.mygdx.game.Logic.GameInstance.GameInstanceListener
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This Player has lost the game
- playerPassedStart(Square, Square) - Static method in class com.mygdx.game.Logic.Board
- playerUpdated(Player) - Method in interface com.mygdx.game.Logic.GameInstance.GameInstanceListener
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This Player has a variable with a changed value
- playerWon(Player) - Method in interface com.mygdx.game.Logic.GameInstance.GameInstanceListener
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This Player has won the game
- positionChanged() - Method in class com.mygdx.game.UI.Components.PawnActor
- positionChanged() - Method in class com.mygdx.game.UI.Components.SquareActor
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