Package com.mygdx.game.UI.Components
Class DiceActor
java.lang.Object
com.badlogic.gdx.scenes.scene2d.Actor
com.mygdx.game.UI.Components.DiceActor
public class DiceActor
extends com.badlogic.gdx.scenes.scene2d.Actor
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Constructor Summary
Constructors Constructor Description DiceActor()
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Method Summary
Modifier and Type Method Description void
draw(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha)
void
rollAnimation(int finalRoll)
Methods inherited from class com.badlogic.gdx.scenes.scene2d.Actor
act, addAction, addCaptureListener, addListener, ancestorsVisible, ascendantsVisible, clear, clearActions, clearListeners, clipBegin, clipBegin, clipEnd, debug, drawDebug, drawDebugBounds, fire, firstAscendant, getActions, getCaptureListeners, getColor, getDebug, getHeight, getListeners, getName, getOriginX, getOriginY, getParent, getRight, getRotation, getScaleX, getScaleY, getStage, getTop, getTouchable, getUserObject, getWidth, getX, getX, getY, getY, getZIndex, hasActions, hasKeyboardFocus, hasParent, hasScrollFocus, hit, isAscendantOf, isDescendantOf, isTouchable, isTouchFocusListener, isTouchFocusTarget, isVisible, localToActorCoordinates, localToAscendantCoordinates, localToParentCoordinates, localToScreenCoordinates, localToStageCoordinates, moveBy, notify, parentToLocalCoordinates, positionChanged, remove, removeAction, removeCaptureListener, removeListener, rotateBy, rotationChanged, scaleBy, scaleBy, scaleChanged, screenToLocalCoordinates, setBounds, setColor, setColor, setDebug, setHeight, setName, setOrigin, setOrigin, setOriginX, setOriginY, setParent, setPosition, setPosition, setRotation, setScale, setScale, setScaleX, setScaleY, setSize, setStage, setTouchable, setUserObject, setVisible, setWidth, setX, setX, setY, setY, setZIndex, sizeBy, sizeBy, sizeChanged, stageToLocalCoordinates, toBack, toFront, toString
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
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Constructor Details
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DiceActor
public DiceActor()
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Method Details
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rollAnimation
public void rollAnimation(int finalRoll) -
draw
public void draw(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha)- Overrides:
draw
in classcom.badlogic.gdx.scenes.scene2d.Actor
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